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Fear

Regulation

Quick Links: The Regulators | The Unspeakables | The Network | Supernatural | Magical Disciplines
History & Timeline | Second War | Locations

"One need not be a chamber to be haunted,
One need not be a house;
The brain has corridors surpassing
Material place."

-Emily Dickinson

It has been nine years since the last blow was struck against the enemy.

The war did not end cleanly, however. Years of scorched earth and blazing sky rendered the islands of Britain wasteland in parts, crackling in magic in others. While life has resumed normalcy to the hundreds of wizards that roam England, there are those who must watch and defend against the magic that yet remains, buried in the earth but lying dormant... waiting for a trigger to snap. And with this turning of the earth has come the struggle against those who are not human - the goblins, the werewolves, the undead that snarl in the blackness. Vengeance was vowed when the Dark Lord fell and to those who are immortal, an oath of blood runs through the veins of a century. As muggles begin to march and ghosts lie in wait, the wizarding world stands on the edge of a very long fall.

The year is 2008.

Those who would defend the Light against these perils are not the Aurors, but another force known as the Regulators. It is their mission to halt the erosion of the wizarding world and protect wizards and muggles alike from the reaches of the supernatural. Their task is daunting, their numbers few but those who raise arms do so with hope that they can be a shield against the long night that awaits.

Will you fight?

Applying

As always, you can email the mods if you have any enquires about the game itself.



This game opened April 5, 2008.

It is an alternate universe game with the timelines divergent following the sixth book.

Only current players will be given access to edit the wiki.

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